The Exodus Project: An Exploration for the Dedicated Science Fiction Enthusiast.
For a distinct breed of science-fiction devotee, the announcement of Exodus stood as the most impactful reveal from a recent gaming awards ceremony. It's worth noting, those very fans might not have grasped its full significance during the initial showcase.
Exodus, the first project from a recently established studio filled with veteran talent from a renowned RPG developer, was first unveiled a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a spectacle-filled trailer. Before this presentation, the studio's leadership discussed some of the real scientific ideas that underpin for the game's universe: relativistic time effects, biological engineering, and interstellar colonization. These are all inherently complex ideas, which are inherently difficult to convey in a brief, showy trailer.
“I wish some of those intriguing and novel ideas were highlighted in the trailer. All I saw was ‘standard man in space,’” wrote one observer. Another quipped, “All I got was ‘we have a well-known space opera RPG at home.’” Feedback in online forums were equally varied.
The trailer's approach undoubtedly is understandable from a marketing angle. When striving to capture attention during a hours-long deluge of game announcements, what has broader appeal: Scientists discussing the complexities of Einsteinian physics? Or giant robots blowing up while more mechs shoot plasma from their armor? However, in opting for spectacle, the developers omitted to include the subtler concepts that make Exodus one of the more promising concept-driven games in development. Let's break it down.
Evolved or Alien?
Does Exodus contain aliens? Perhaps. The answer is nuanced. Look at that shot near the start of the trailer, depicting a humanoid with gray-blue skin and cybernetic components fused into their form. That was definitely an alien, right? In the end hinges on your stance regarding one of the game's major existential inquiries: If you applied gradual replacement philosophy to the human genome, is what results still human?
“We want the Celestials... for a player not intending to invest considerable amounts of time into studying the lore, to still understand the basic premise that they're evolved humans, recognize that they’re an foe you have to deal with... But also, ultimately, make sure it's fun and that they're impressive and that they function effectively to fight against,” explained the studio's head.
Understanding how these non-human beings aren't by definition aliens requires grappling with vast expanses of both space and history. Time dilation — the Einsteinian theory that time moves slower for high-velocity objects — is an operative core tenet of Exodus’ narrative setting. Here are the essentials: Humanity abandons a dying Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human travelers arrive ages before others. Those firstcomers extensively engineered their biology and assumed the “Celestial” title.
“There’s different levels of evolution. The people who arrived at the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see baseline humans as fundamentally unevolved, lesser, not really worthy for the upper echelons of society,” stated the game's narrative director.
Exodus is set about 40,000 years in the future. Consider that scale — that's the equivalent of all of human civilization repeated ten times over. Now contemplate what humans would look like if they spent ten entire human histories pushing the boundaries of biological science. You would not possibly identify the end product as human. You might certainly believe you're observing an alien. The scariest branch of Celestial, known as the Mara-Yama, can assume multiple forms. Some possess talons and claws and stand towering tall. Others are covered in exoskeletons. According to companion lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a collection of organs attached to a head.
Technology and Lore
Among the explosions, lasers, and combat creatures, you might have caught snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, uses a chrome machine that emanates a etherial glow. A spaceship accelerates into a portal and vanishes at incredible speed. This all seems past human comprehension, the kind of tech ascribed to a Type 3 civilization. Yet, these are further examples of concepts that seem alien but are ultimately derived in mankind's own ascension.
Beyond the core development team, the Exodus universe is being expanded by what the narrative lead called a duo of “literary legends.” One acclaimed author has already published a doorstopper novel set in the universe, with another planned, while another award-winning writer has contributed a series of short stories. Incorporating such respected science-fiction writers into the project years before the game's release has enabled the studio to develop a rich fictional universe as a framework for the game.
“It was really a partnership. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all fit together... With someone so talented, you don't want to limit him. You want to give him creative freedom,” the narrative director said of the collaboration.
One notable scene shows Jun seemingly mold the ground beneath him, forming stone into a temporary bridge. This material, called livestone, is controlled by brainwaves from Celestials or Uranic humans — descendants of later human arrivals who were allowed specific technologies by the Celestials. Since Jun shows this ability, questions are raised about his status.
“Jun's not specifically a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, adding that the ability to interface with Celestial technology is a “central mechanic of the game.”
The immense scale of the Exodus setting — both in distance and temporal scope — means there is plenty of room for diverse stories to be told, drawing from the same universe without risking contradiction.
Stories Within the Void
Although Exodus has been publicly known for a couple of years and won't arrive, several stories have already told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials totally alien to her experience. An episode of a television series recounts a heartbreaking story about a father pursuing his daughter across star systems, with time dilation resulting in profound effects on their family; by the time he finds her, she has aged many years.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abdicated by Celestials that has become a human stronghold. A corrupting influence known as “the Rot” has begun destroying everything, including critical life support systems, and Jun must harness his Celestial-like powers to {find a solution|stop